The first thing to do when starting to design the interface of an mobile app is the definition of the size of the workspace. For example, Android recommends designing with a document prepared for a standard base, such that when preparing files for the developers, we can scaled for higher or lower densities (resolutions). On the opposite side is iOS, which recommends designing in resolution for retina screens, that is in the highest possible density.
The design and development process ranges from the conception of the idea to its subsequent publication in stores and an analysis of the results of use. At all times, designers and developers must work together, in an orderly manner, to meet the objectives of each stage. Let's see in this post the most important stages of this process.